And

Parameter to the Put graphics statement which uses a bit-wise And as the 
blitting method

Syntax
   Put [ target, ] [ STEP ] ( x,y ), source [ ,( x1,y1 )-( x2,y2 ) ], And

Parameters
   And
      Required.

Description
   The And method combines each source pixel with the corresponding 
   destination pixel, using the bit-wise And function.  The result of this 
   is output as the destination pixel.
   This method works in all graphics modes.  There is no mask color, 
   although color values with all bits set (255 for 8-bit palette modes, or 
   RGBA(255, 255, 255, 255) in full-color modes) will have no effect, 
   because of the behavior of And.

   In full-color modes, each component (red, green, blue and alpha) is kept 
   in a discrete set of bits, so the operation can be made to only affect 
   some of the channels, by making sure the all the values of the other 
   channels are set to 255.

Example
   ''open a graphics window
   ScreenRes 320, 200, 16
   Line (0, 0)-(319, 199), RGB(255, 255, 255), bf

   ''create 3 sprites containing cyan, magenta and yellow circles
   Const As Integer r = 32
   Dim As Any Ptr cc, cm, cy
   cc = ImageCreate(r * 2 + 1, r * 2 + 1, RGBA(255, 255, 255, 255))
   cm = ImageCreate(r * 2 + 1, r * 2 + 1, RGBA(255, 255, 255, 255))
   cy = ImageCreate(r * 2 + 1, r * 2 + 1, RGBA(255, 255, 255, 255))
   Circle cc, (r, r), r, RGB(0, 255, 255), , , 1, f
   Circle cm, (r, r), r, RGB(255, 0, 255), , , 1, f
   Circle cy, (r, r), r, RGB(255, 255, 0), , , 1, f

   ''put the three sprites, overlapping each other in the middle
   Put (146 - r, 108 - r), cc, And
   Put (174 - r, 108 - r), cm, And
   Put (160 - r,  84 - r), cy, And

   ''free the memory used by the sprites
   ImageDestroy cc
   ImageDestroy cm
   ImageDestroy cy

   ''pause the program before closing
   Sleep

Differences from QB
   * None

See also
   * And
   * Put (Graphics)

